Clemson students filed into the Barnes Center on Nov. 15 to celebrate the launch of The Chronicle’s fall 2024 issue. Clemson’s oldest student publication filled its board game-inspired magazine with multimedia contributions from contributors from various different backgrounds.
For the release event, the Chronicle staff filled the Barnes Center with board games and encouraged attendees to dress as their favorite Clue characters.
According to Chronicle editor-in-chief Sophia Livigni, a senior biochemistry major, the staff picked their theme through a series of votes. “It’s based on what we think could come alive on the cover and the layout,” she said in an interview with The Tiger.
This issue’s cover is inspired by the classic Monopoly board, with the magazine’s logo in the center and the properties around the edge replaced by Clemson locations like the Hendrix Student Center and Death Valley. Inside, the layout incorporates designs that recall playing cards, Scrabble tiles and chessboards.
The magazine’s content is a mix of written work and visual art — editorials include an article on the psychological benefits of board games and a piece arguing the superiority of Hayao Miyazaki’s film “Howl’s Moving Castle.”
There are also plenty of poems, a few prose pieces, and of course a sizable quantity of drawings and photos. Each piece of art is framed as if it’s on a game card, and the pages are dotted with Monopoly houses and dice.
Livigni attributes the issue’s variety of content to the number and variety of contributors that submitted to The Chronicle this semester. “We’re always trying to get people from all different majors,” she said.
The Chronicle has big plans for the future. “We want to do a lot more collaborations with other clubs,” Livigni said. “I think we’ve grown a lot, but we still want to get more people involved.” The Chronicle will be back next semester with a new issue, one that they hope will be their best yet.